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868ec3eb56
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optimization
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2025-01-28 16:07:58 -05:00 |
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0620990611
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Added Tiled mapping support
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2024-08-22 20:13:38 -04:00 |
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6ee1e08e2a
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added an ammo indicator(for debug purposes)
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2024-08-20 14:43:34 -04:00 |
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d22757fd93
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added machine gun and pistol reload animations
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2024-08-20 13:43:52 -04:00 |
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846f85f1f6
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Revamped animation system
Smoother reloading
Added idle atlas for player
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2024-08-17 18:06:13 -04:00 |
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Ethan Adams
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90a843946a
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Added cycle weapons command and the ability to hold more than one weapon.
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2024-06-27 00:02:26 -04:00 |
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Ethan Adams
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1f38730c96
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Added normal parameter for easier knockback implemention script-side
Moved scripts to more descriptive location
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2024-06-25 15:40:17 -04:00 |
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Ethan Adams
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cefcb3889b
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Added weapon scripting system, added shotgun as example.
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2024-06-23 14:21:52 -04:00 |
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Ethan Adams
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fca7d0f99f
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Added weapon scripting system and added shotgun as an example.
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2024-06-23 14:21:16 -04:00 |
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Ethan Adams
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3075a01b3d
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Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
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2024-06-22 23:01:50 -04:00 |
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Ethan Adams
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7e7dfd97b7
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Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
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2024-06-22 00:08:59 -04:00 |
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Ethan Adams
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6164458aa7
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Bullets no longer collide with wielder.
Added new Event "OnBulletCollide" use this event to handle bullet damage effects etc.
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2024-06-21 22:16:05 -04:00 |
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Ethan Adams
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5b4816ec32
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Adding back bullet and removed whitespace
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2024-06-21 17:21:40 -04:00 |
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Ethan Adams
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07d640e3fa
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check
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2024-06-21 17:12:40 -04:00 |
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Ethan Adams
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57289ca732
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Add project files.
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2024-06-21 16:59:06 -04:00 |
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Ethan Adams
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595f761123
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Add .gitattributes and .gitignore.
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2024-06-21 16:59:02 -04:00 |
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