Adding back bullet and removed whitespace
This commit is contained in:
parent
07d640e3fa
commit
5b4816ec32
3 changed files with 1 additions and 2 deletions
BIN
Resources/sprites/bullet.png
Normal file
BIN
Resources/sprites/bullet.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.3 KiB |
|
|
@ -21,7 +21,7 @@ include_directories(${PROJECT_SOURCE_DIR}/YupplyMayham/gameplay/weapons)
|
|||
include_directories(${PROJECT_SOURCE_DIR}/YupplyMayham)
|
||||
|
||||
# Add source to this project's executable.
|
||||
add_executable (YuppleMayham "src/main.cpp" "c:/sdks/glad/src/glad.c" "graphics/glwindow.h" "src/graphics/sprite.cpp" "src/graphics/mesh.cpp" "src/gameplay/entity.cpp" "src/gameplay/gameactor.cpp" "src/graphics/shader.cpp" "src/util.cpp" "gameplay/camera.h" "src/gameplay/camera.cpp" "src/utility/command.cpp" "src/gameplay/input.cpp" "gameplay/mousestate.h" "graphics/line.h" "src/gameplay/weapons/bullet.cpp" "gameplay/weapons/bulletmanager.h" "src/gameplay/weapons/bulletmanager.cpp" "src/gameplay/scene.cpp" "gameplay/scene.h" "graphics/tile.h" "graphics/texture.h" "src/graphics/texture.cpp" "src/graphics/tile.cpp" "graphics/tiletype.h" "utility/resourcemanager.h" "src/utility/resourcemanager.cpp" "utility/xmlloader.h" "src/utility/xmlloader.cpp" "gameplay/game.h" "src/gameplay/game.cpp" "src/graphics/instancedraw.cpp" "gameplay/map.h" "src/gameplay/map.cpp" "src/gameplay/weapons/weapon.cpp" "gameplay/physics.h" "src/gameplay/physics.cpp" "utility/events.h" "utility/debugdraw.h" "src/utility/debugdraw.cpp" "utility/script.h" "src/utility/script.cpp" "gameplay/ai.h" "utility/raycaster.h" "src/gameplay/ai.cpp" "utility/ftfont.h" "src/utility/ftfont.cpp" "utility/direction.h")
|
||||
add_executable (YuppleMayham "src/main.cpp" "c:/sdks/glad/src/glad.c" "graphics/glwindow.h" "src/graphics/sprite.cpp" "src/graphics/mesh.cpp" "src/gameplay/entity.cpp" "src/gameplay/gameactor.cpp" "src/graphics/shader.cpp" "src/util.cpp" "gameplay/camera.h" "src/gameplay/camera.cpp" "src/utility/command.cpp" "src/gameplay/input.cpp" "gameplay/mousestate.h" "src/gameplay/weapons/bullet.cpp" "gameplay/weapons/bulletmanager.h" "src/gameplay/weapons/bulletmanager.cpp" "src/gameplay/scene.cpp" "gameplay/scene.h" "graphics/tile.h" "graphics/texture.h" "src/graphics/texture.cpp" "src/graphics/tile.cpp" "graphics/tiletype.h" "utility/resourcemanager.h" "src/utility/resourcemanager.cpp" "utility/xmlloader.h" "src/utility/xmlloader.cpp" "gameplay/game.h" "src/gameplay/game.cpp" "src/graphics/instancedraw.cpp" "gameplay/map.h" "src/gameplay/map.cpp" "src/gameplay/weapons/weapon.cpp" "gameplay/physics.h" "src/gameplay/physics.cpp" "utility/events.h" "utility/debugdraw.h" "src/utility/debugdraw.cpp" "utility/script.h" "src/utility/script.cpp" "gameplay/ai.h" "utility/raycaster.h" "src/gameplay/ai.cpp" "utility/ftfont.h" "src/utility/ftfont.cpp" "utility/direction.h")
|
||||
|
||||
add_custom_command(TARGET YuppleMayham PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Resources/ $<TARGET_FILE_DIR:YuppleMayham>)
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@ void Entity::setRotation(const float& rotation)
|
|||
void Entity::setLocalPosition(const glm::vec3& localPosition)
|
||||
{
|
||||
this->localPosition = localPosition;
|
||||
|
||||
}
|
||||
|
||||
void Entity::setRotatable(bool rotatable)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue