From 5b4816ec32a35441616ce486c8a14d1b23cc0297 Mon Sep 17 00:00:00 2001 From: Ethan Adams Date: Fri, 21 Jun 2024 17:21:40 -0400 Subject: [PATCH] Adding back bullet and removed whitespace --- Resources/sprites/bullet.png | Bin 0 -> 2347 bytes YuppleMayham/CMakeLists.txt | 2 +- YuppleMayham/src/gameplay/entity.cpp | 1 - 3 files changed, 1 insertion(+), 2 deletions(-) create mode 100644 Resources/sprites/bullet.png diff --git a/Resources/sprites/bullet.png b/Resources/sprites/bullet.png new file mode 100644 index 0000000000000000000000000000000000000000..f311624015dcb0cb690de82d17b763ea5fe8a812 GIT binary patch literal 2347 zcmV+`3Dow9P)EX>4Tx04R}tkv&MmKpe$iTT4YM9jqeakfA!+MMWJ;6^me@v=v%)FuC*#nlvOS zE{=k0!NHHks)LKOt`4q(Aou~|?BJy6A|?JWDYS_3;J6>}?mh0_0p4bnDMn8WP*hV- zC*ndbzbXV?;l~g{7{si|3@w>i%))hi-NVDzyC~0cKlkV8mkS01JOXiyX}U?gK|Hf* zYMl3p!>laI#OK5lI$ez!^A?Vi={4RWnCejCXUF8O8MTL z!!qYB&Puh;+V|uy3>MUt4A*InB7r3&k%9mTbyQG=i72fqDF)KCA9wMO*!~o`Byv^2 z$gzML6o|GT{11M2YZRv@ouptK@V{8r#~2XU1zHWu`aZU-)(PNy2CmeOzt#liK1pwM zw8#+<+6FGJJDRiyTtvS85_i_3FWT~s=8{ps& z7%x%wy34zJyLZH4fF8r~GjdhY>GNz-wUA(I`qt3h;-m_$U=C1KwmDsvj*v7c-_i*@ z1lD{Y`cbx~%h)M$xkDq+uiw2YV78#k-Y7Db&P`x6fTAB|qqV4CZp!(=hgW5xQOfADmHE0ew?}eL?WRU7Z+72EG{mpL?R&~7hgN@d;uv|ZjZmW zw^yapX>}aZ>9p$Y?G>>Lj|@CrN-k?XKOT>(t*tHP21`pzB6RWn1fI}UPJ!;-yXTtt z5(JLT^_@kvl(~&-V`D>k!N$gh2wix4nWH_1CmaUA_rN!$M$NNl&uD09@Z@oH`t)g{ z(J0Ae65#-K*e9NUcjL!eD0BDj>({T9mt?b9Y3+q~8yDSjZaD~mZ?VtPmp){OdAqmq z{rmUQ){o|t)~+DMjx*l^el52IN-5848Hvb=>>_*({8sK0;I8;D@Z2r;6>uB4?&q5A z?CglV#ko#_1F3}q;LdUXd3t)<)0$;68Iji+cS;R_o4~c>{%b0g^0Zdx&z~1*opFs4 z^Aot1oMCo$){`ON?Ch)z^-51t;php_2z0v@dP74)eEj&))o@;3US?=$NZNI2bmK5x zO~2dG7mvr)&d!c&>j3e1Tv~K_*6$<$JWI$V%fY@#Tvd=xuM3e#B-DowA4=X3BI3Db zpQNzMUkv&V_|nT4(b(7+eSLl8ayfFj97-w9ojbQTqqn`i&AWH+SXo(NdU~2ij~>z8 z-7Rl$_s9ZchfM`Xu=C?y5Fdq_zp(QrtNc;GS0cU~+%q#2?1dvi}v(EdDT#=KTTCB>pgtru}_@H+Xl=ir`P)0yP%) z#Y!T+d7K3rEbQC01T(p^`vefoq`}hTLBY_u01NvVkzgiu7WT@JU?vwWLYSLga7@g? zzDrjylNt;AB4xo$&P0HJfX~DiMv{vF|00(jn~Ji;2WDeorxFp&WZMF^#1F=@WdWPw z2V>c^u=fH8X7a`Y*2NFTvTk9Y1`^EVm4%&US}>DU3po#9GD{W?&WsD8Wx)boiXV*S zrECi~m%VM_058NJ#_Y?{9zo=_XohF_`^6R_Xof-kQSd9Lt1P8 zNrsR=#4pCMr}h2-kjr<>VNYvG6K5VrrioL)Q}IvedAcipegJ@dAH5K6KGFEF?cfW* z7viT-vPfP!fWx+hkBXl{%K>c<3xE;vQ)n4+5&(Y!kHuG^b43LT3Yil1396%GNR|ttaqSaEia!>EIuw@dTb@Yd9jUD6m#^Nbe*+zz@g? z;vll6wJXR82S2m|d=9jVPXk39_}Q%=s|BXyks27A(wY^;X^NP?fkA0hfniW<=E)CB z3-h;m+E8OML+JY%KhHD2wqqYD7l-@HR<$-2p+_9Foas556Ft}WVJ79F_0F_K6fypePBGdFzXmvQrB6? z<95hL3lqAILJ@9ar!xtQ@T0m;LWwj2{n&}Cf+qTcE_) diff --git a/YuppleMayham/src/gameplay/entity.cpp b/YuppleMayham/src/gameplay/entity.cpp index 2f53951..955d82f 100644 --- a/YuppleMayham/src/gameplay/entity.cpp +++ b/YuppleMayham/src/gameplay/entity.cpp @@ -21,7 +21,6 @@ void Entity::setRotation(const float& rotation) void Entity::setLocalPosition(const glm::vec3& localPosition) { this->localPosition = localPosition; - } void Entity::setRotatable(bool rotatable)