Commit graph

33 commits

Author SHA1 Message Date
268e6d6ebf added backgrounds to empty space, updated event polling to be more responsive 2025-03-24 18:59:16 -04:00
294d75ff59 Moved to linux so depends aren't such a mess! Also decided to bundle the thirdparty glad.c library with the project. Debugging fonts added. General fixes and new GLM version 2025-03-19 22:11:37 -04:00
78540b8ac6 added new song 2025-03-02 01:36:31 -05:00
6691d670e2 Fixed followMouse bug layover from old origin point problem 2025-03-01 13:05:30 -05:00
c6a21b24bb Merge branch 'master' of https://git.wienermeister.net/snakert12345/yupplemayham 2025-02-28 20:45:50 -05:00
c4b6c187db removed iostream from ftfont 2025-02-28 20:45:32 -05:00
b10f6884cd Delete compile_commands.json 2025-02-28 20:40:39 -05:00
6e7bb8397f Switched to LuaJIT and made some other misc. changes 2025-02-28 19:39:50 -05:00
02403b142a Decided to just implement auto it reload since it feels better on the player end. Also added much needed logging for tileset loading 2025-02-27 13:46:10 -05:00
ff8bcf3480 fixed physics bug caused by the shift in origin 2025-02-27 13:22:26 -05:00
e2c5462c38 Quicky hacky solution for blur timings. Not scalable, needs future refactoring 2025-02-26 14:33:26 -05:00
46838f2743 Postprocess work and hopefully improved memory handling. removing over used shared_ptr 2025-02-26 03:17:38 -05:00
5501a13488 Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
f7f68e500b Added tracy for debugging. further optimizations 2025-02-05 22:03:11 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
169cc6d617 Added more robust logging. Put garbage collection on 3 minute interval 2025-01-28 20:02:40 -05:00
b11a99b0d4 changed deltaTime to double 2025-01-28 18:52:54 -05:00
868ec3eb56 optimization 2025-01-28 16:07:58 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
6ee1e08e2a added an ammo indicator(for debug purposes) 2024-08-20 14:43:34 -04:00
d22757fd93 added machine gun and pistol reload animations 2024-08-20 13:43:52 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
90a843946a Added cycle weapons command and the ability to hold more than one weapon. 2024-06-27 00:02:26 -04:00
Ethan Adams
1f38730c96 Added normal parameter for easier knockback implemention script-side
Moved scripts to more descriptive location
2024-06-25 15:40:17 -04:00
Ethan Adams
cefcb3889b Added weapon scripting system, added shotgun as example. 2024-06-23 14:21:52 -04:00
Ethan Adams
fca7d0f99f Added weapon scripting system and added shotgun as an example. 2024-06-23 14:21:16 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00
Ethan Adams
7e7dfd97b7 Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
2024-06-22 00:08:59 -04:00
Ethan Adams
6164458aa7 Bullets no longer collide with wielder.
Added new Event "OnBulletCollide" use this event to handle bullet damage effects etc.
2024-06-21 22:16:05 -04:00
Ethan Adams
5b4816ec32 Adding back bullet and removed whitespace 2024-06-21 17:21:40 -04:00
Ethan Adams
07d640e3fa check 2024-06-21 17:12:40 -04:00
Ethan Adams
57289ca732 Add project files. 2024-06-21 16:59:06 -04:00
Ethan Adams
595f761123 Add .gitattributes and .gitignore. 2024-06-21 16:59:02 -04:00