Commit graph

25 commits

Author SHA1 Message Date
02403b142a Decided to just implement auto it reload since it feels better on the player end. Also added much needed logging for tileset loading 2025-02-27 13:46:10 -05:00
ff8bcf3480 fixed physics bug caused by the shift in origin 2025-02-27 13:22:26 -05:00
e2c5462c38 Quicky hacky solution for blur timings. Not scalable, needs future refactoring 2025-02-26 14:33:26 -05:00
46838f2743 Postprocess work and hopefully improved memory handling. removing over used shared_ptr 2025-02-26 03:17:38 -05:00
5501a13488 Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
f7f68e500b Added tracy for debugging. further optimizations 2025-02-05 22:03:11 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
169cc6d617 Added more robust logging. Put garbage collection on 3 minute interval 2025-01-28 20:02:40 -05:00
b11a99b0d4 changed deltaTime to double 2025-01-28 18:52:54 -05:00
868ec3eb56 optimization 2025-01-28 16:07:58 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
6ee1e08e2a added an ammo indicator(for debug purposes) 2024-08-20 14:43:34 -04:00
d22757fd93 added machine gun and pistol reload animations 2024-08-20 13:43:52 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
90a843946a Added cycle weapons command and the ability to hold more than one weapon. 2024-06-27 00:02:26 -04:00
Ethan Adams
1f38730c96 Added normal parameter for easier knockback implemention script-side
Moved scripts to more descriptive location
2024-06-25 15:40:17 -04:00
Ethan Adams
cefcb3889b Added weapon scripting system, added shotgun as example. 2024-06-23 14:21:52 -04:00
Ethan Adams
fca7d0f99f Added weapon scripting system and added shotgun as an example. 2024-06-23 14:21:16 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00
Ethan Adams
7e7dfd97b7 Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
2024-06-22 00:08:59 -04:00
Ethan Adams
6164458aa7 Bullets no longer collide with wielder.
Added new Event "OnBulletCollide" use this event to handle bullet damage effects etc.
2024-06-21 22:16:05 -04:00
Ethan Adams
5b4816ec32 Adding back bullet and removed whitespace 2024-06-21 17:21:40 -04:00
Ethan Adams
07d640e3fa check 2024-06-21 17:12:40 -04:00
Ethan Adams
57289ca732 Add project files. 2024-06-21 16:59:06 -04:00
Ethan Adams
595f761123 Add .gitattributes and .gitignore. 2024-06-21 16:59:02 -04:00