yupplemayham/Resources/shaders
2025-02-26 14:33:26 -05:00
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GL_bubble.frag Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
GL_bubble.vert optimization 2025-01-28 16:07:58 -05:00
GL_flat.frag Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
GL_flat.vert Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
GL_pistol.frag Add project files. 2024-06-21 16:59:06 -04:00
GL_pistol.vert optimization 2025-01-28 16:07:58 -05:00
GL_player.frag Add project files. 2024-06-21 16:59:06 -04:00
GL_player.vert optimization 2025-01-28 16:07:58 -05:00
GL_postprocess.frag Quicky hacky solution for blur timings. Not scalable, needs future refactoring 2025-02-26 14:33:26 -05:00
GL_postprocess.vert Quicky hacky solution for blur timings. Not scalable, needs future refactoring 2025-02-26 14:33:26 -05:00
GL_tile.frag optimization 2025-01-28 16:07:58 -05:00
GL_tile.vert Postprocess work and hopefully improved memory handling. removing over used shared_ptr 2025-02-26 03:17:38 -05:00
triangle.frag Add project files. 2024-06-21 16:59:06 -04:00
triangle.vert Add project files. 2024-06-21 16:59:06 -04:00