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e2c5462c38
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Quicky hacky solution for blur timings. Not scalable, needs future refactoring
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2025-02-26 14:33:26 -05:00 |
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46838f2743
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Postprocess work and hopefully improved memory handling. removing over used shared_ptr
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2025-02-26 03:17:38 -05:00 |
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5501a13488
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Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue
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2025-02-24 21:30:48 -05:00 |
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95fa07b183
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Changed the rendering system for layering and less shader switching. Noticable speed improvement
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2025-01-30 22:17:38 -05:00 |
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868ec3eb56
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optimization
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2025-01-28 16:07:58 -05:00 |
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0620990611
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Added Tiled mapping support
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2024-08-22 20:13:38 -04:00 |
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Ethan Adams
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57289ca732
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Add project files.
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2024-06-21 16:59:06 -04:00 |
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