yupplemayham/YuppleMayham/src/gameplay/ai.cpp

87 lines
2.3 KiB
C++

#include "gameplay/ai.h"
#include "gameplay/gameactor.h"
#include "utility/raycaster.h"
#include "utility/script.h"
AI::AI(GameActor* actor, std::unique_ptr<Raycaster> raycaster)
: state(AIState::Idle), raycaster(std::move(raycaster)), actor(actor),
lastGCTime(std::chrono::high_resolution_clock::now()), GCTimeout(3)
{}
void AI::attachBehaviourScript(std::unique_ptr<AIScript> behaviour)
{
// passing out instance of raycaster and this AI into our scripting api
// pay special attention each ai script has control of only their own instance of ai!
this->behaviour = std::move(behaviour);
this->behaviour->lua["raycaster"] = sol::make_reference(this->behaviour->lua, raycaster.get());
this->behaviour->lua["ai"] = sol::make_reference(this->behaviour->lua, this);
idleFunc = this->behaviour->lua["idle"];
patrolFunc = this->behaviour->lua["patrol"];
alertFunc = this->behaviour->lua["alert"];
}
void AI::update()
{
try {
if (actor && target) {
switch (state)
{
case AIState::Idle:
if (idleFunc.valid())
{
auto result = idleFunc(actor, target);
if (!result.valid())
{
sol::error err = result;
std::cerr << "lua error: " << err.what() << std::endl;
}
}
break;
case AIState::Patrol:
if (patrolFunc.valid())
{
auto result = patrolFunc(actor, target);
if (!result.valid())
{
sol::error err = result;
std::cerr << "lua error: " << err.what() << std::endl;
}
}
break;
case AIState::Alert:
if (alertFunc.valid())
{
auto result = alertFunc(actor, target);
if (!result.valid())
{
sol::error err = result;
std::cerr << "lua error: " << err.what() << std::endl;
}
}
break;
}
}
std::chrono::high_resolution_clock::time_point curTime = std::chrono::high_resolution_clock::now();
if (curTime - lastGCTime >= GCTimeout)
{
behaviour->lua.collect_gc();
lastGCTime = curTime;
}
}
catch (const std::exception& e) {
std::cerr << "Error during AI update: " << e.what() << std::endl;
state = AIState::Idle;
}
}
AI::~AI()
{
behaviour->lua["raycaster"] = sol::nil;
behaviour->lua["ai"] = sol::nil;
behaviour->lua["idle"] = sol::nil;
behaviour->lua["patrol"] = sol::nil;
behaviour->lua["alert"] = sol::nil;
behaviour->lua.collect_gc();
}