|
|
93b0c0ea0d
|
Added spatial sound effects, fixed a bunch of memory leaks
|
2025-04-04 13:34:27 -04:00 |
|
|
|
294d75ff59
|
Moved to linux so depends aren't such a mess! Also decided to bundle the thirdparty glad.c library with the project. Debugging fonts added. General fixes and new GLM version
|
2025-03-19 22:11:37 -04:00 |
|
|
|
c4b6c187db
|
removed iostream from ftfont
|
2025-02-28 20:45:32 -05:00 |
|
|
|
6e7bb8397f
|
Switched to LuaJIT and made some other misc. changes
|
2025-02-28 19:39:50 -05:00 |
|
|
|
95fa07b183
|
Changed the rendering system for layering and less shader switching. Noticable speed improvement
|
2025-01-30 22:17:38 -05:00 |
|
|
|
169cc6d617
|
Added more robust logging. Put garbage collection on 3 minute interval
|
2025-01-28 20:02:40 -05:00 |
|
|
|
b11a99b0d4
|
changed deltaTime to double
|
2025-01-28 18:52:54 -05:00 |
|
|
|
868ec3eb56
|
optimization
|
2025-01-28 16:07:58 -05:00 |
|
Ethan Adams
|
90a843946a
|
Added cycle weapons command and the ability to hold more than one weapon.
|
2024-06-27 00:02:26 -04:00 |
|
Ethan Adams
|
3075a01b3d
|
Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
|
2024-06-22 23:01:50 -04:00 |
|
Ethan Adams
|
7e7dfd97b7
|
Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
|
2024-06-22 00:08:59 -04:00 |
|
Ethan Adams
|
57289ca732
|
Add project files.
|
2024-06-21 16:59:06 -04:00 |
|