12 lines
No EOL
233 B
GLSL
12 lines
No EOL
233 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec2 texCoord;
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uniform sampler2D world_color;
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void main()
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{
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//FragColor = vec4(0.0, 1.0, 1.0, 1.0);
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FragColor = mix(texture(world_color, texCoord), vec4(0.4, 0.2, 0.2, 1.0), 0.2);
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} |