yupplemayham/Resources/shaders/GL_pp_world.frag

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GLSL

#version 330 core
out vec4 FragColor;
in vec2 texCoord;
uniform sampler2D world_color;
void main()
{
//FragColor = vec4(0.0, 1.0, 1.0, 1.0);
FragColor = mix(texture(world_color, texCoord), vec4(0.4, 0.2, 0.2, 1.0), 0.2);
}