#version 330 core out vec4 FragColor; in vec2 texCoord; uniform sampler2D world_color; void main() { //FragColor = vec4(0.0, 1.0, 1.0, 1.0); FragColor = mix(texture(world_color, texCoord), vec4(0.4, 0.2, 0.2, 1.0), 0.2); }