yupplemayham/Resources/shaders/GL_pp_hud.frag

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334 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 texCoord;
uniform sampler2D screenTexture;
void main()
{
//FragColor = texture(screenTexture, texCoord);
vec4 color = texture(screenTexture, texCoord);
if (color.rgb == vec3(0.0, 0.0, 0.0))
FragColor = vec4(0.0, 0.0, 1.0, 1.0);
else
FragColor = color;
}