16 lines
No EOL
334 B
GLSL
16 lines
No EOL
334 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec2 texCoord;
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uniform sampler2D screenTexture;
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void main()
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{
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//FragColor = texture(screenTexture, texCoord);
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vec4 color = texture(screenTexture, texCoord);
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if (color.rgb == vec3(0.0, 0.0, 0.0))
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FragColor = vec4(0.0, 0.0, 1.0, 1.0);
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else
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FragColor = color;
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} |