#version 330 core out vec4 FragColor; in vec2 texCoord; uniform sampler2D screenTexture; void main() { //FragColor = texture(screenTexture, texCoord); vec4 color = texture(screenTexture, texCoord); if (color.rgb == vec3(0.0, 0.0, 0.0)) FragColor = vec4(0.0, 0.0, 1.0, 1.0); else FragColor = color; }