Commit graph

11 commits

Author SHA1 Message Date
5501a13488 Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
f7f68e500b Added tracy for debugging. further optimizations 2025-02-05 22:03:11 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
868ec3eb56 optimization 2025-01-28 16:07:58 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00
Ethan Adams
7e7dfd97b7 Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
2024-06-22 00:08:59 -04:00
Ethan Adams
6164458aa7 Bullets no longer collide with wielder.
Added new Event "OnBulletCollide" use this event to handle bullet damage effects etc.
2024-06-21 22:16:05 -04:00
Ethan Adams
5b4816ec32 Adding back bullet and removed whitespace 2024-06-21 17:21:40 -04:00
Ethan Adams
57289ca732 Add project files. 2024-06-21 16:59:06 -04:00