fixed physics bug caused by the shift in origin
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ public:
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p.ID = ID;
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p.rigidBody.position = pos;
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p.rigidBody.mass = mass;
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p.collider = { PhysicsComponent::Collider::Shape::Circle, glm::vec3(radius, radius, 0.f), glm::vec3(radius) };
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p.collider = { PhysicsComponent::Collider::Shape::Circle, glm::vec3(0.f, 0.f, 0.f), glm::vec3(radius) };
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p.isBullet = true;
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return p;
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}
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