diff --git a/YuppleMayham/include/gameplay/physics.h b/YuppleMayham/include/gameplay/physics.h index f290d9d..49f494e 100644 --- a/YuppleMayham/include/gameplay/physics.h +++ b/YuppleMayham/include/gameplay/physics.h @@ -36,7 +36,7 @@ public: p.ID = ID; p.rigidBody.position = pos; p.rigidBody.mass = mass; - p.collider = { PhysicsComponent::Collider::Shape::Circle, glm::vec3(radius, radius, 0.f), glm::vec3(radius) }; + p.collider = { PhysicsComponent::Collider::Shape::Circle, glm::vec3(0.f, 0.f, 0.f), glm::vec3(radius) }; p.isBullet = true; return p; }