fixed physics bug caused by the shift in origin

This commit is contained in:
Ethan Adams 2025-02-27 13:22:26 -05:00
parent e2c5462c38
commit ff8bcf3480

View file

@ -36,7 +36,7 @@ public:
p.ID = ID; p.ID = ID;
p.rigidBody.position = pos; p.rigidBody.position = pos;
p.rigidBody.mass = mass; p.rigidBody.mass = mass;
p.collider = { PhysicsComponent::Collider::Shape::Circle, glm::vec3(radius, radius, 0.f), glm::vec3(radius) }; p.collider = { PhysicsComponent::Collider::Shape::Circle, glm::vec3(0.f, 0.f, 0.f), glm::vec3(radius) };
p.isBullet = true; p.isBullet = true;
return p; return p;
} }