yupplemayham/YuppleMayham/include/utility/resourcemanager.h
Ethan Adams 846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00

60 lines
No EOL
2.1 KiB
C++

#ifndef _H_RESOURCEMANAGER_H
#define _H_RESOURCEMANAGER_H
#include <unordered_map>
#include <memory>
#include <string>
#include "utility/xmlloader.h"
#include <cassert>
class Sprite;
class SpriteAtlas;
class Shader;
class Weapon;
class Script;
class AnimationSet;
class AIScript;
class WeaponScript;
class TileSet;
class SpriteComponent;
class ResourceManager
{
public:
ResourceManager() :
xmlLoader(std::make_shared<XMLLoader>())
{
xmlLoader->loadWeapons("weapons");
xmlLoader->loadScenes("scenes");
xmlLoader->loadAnimations("animations");
};
std::shared_ptr<SpriteAtlas> loadSpriteAtlas (const std::string& path, float frameSize, bool isDirectional = false);
std::shared_ptr<Sprite> loadSpriteStatic (const std::string& path);
std::shared_ptr<AIScript> loadAIScript (const std::string& path);
std::shared_ptr<WeaponScript> loadWeaponScript (const std::string& path);
std::shared_ptr<TileSet> loadTileSet (const std::string& path, float frameSize);
std::shared_ptr<Shader> loadShader (const std::string& name, const std::string& vertexPath, const std::string& fragPath);
std::shared_ptr<Weapon> loadWeapon (const std::string& name, std::shared_ptr<Shader> weaponShader, std::shared_ptr<Shader> bulletShader);
std::shared_ptr<SceneData> loadScene (const std::string& id);
std::shared_ptr<AnimationSet> loadAnimationSet(const std::string& name, int entityid = 0);
void clearResources();
private:
std::unordered_map<std::string, std::shared_ptr<Sprite>> sprites;
std::unordered_map<std::string, std::shared_ptr<Shader>> shaders;
std::unordered_map<std::string, std::shared_ptr<Weapon>> weapons;
std::unordered_map<std::string, std::shared_ptr<Script>> scripts;
std::unordered_map<std::string, std::shared_ptr<TileSet>> tileSets;
//std::unordered_map<std::string, std::shared_ptr<EntityData>> entityData;
//std::unordered_map<std::string, std::shared_ptr<SceneData>> scenes;
//std::unordered_map<std::string, std::shared_ptr<MapData>> maps;
//std::unordered_map<std::string, std::shared_ptr<TileType>> tiles;
std::shared_ptr<XMLLoader> xmlLoader;
};
#endif // _H_RESOURCEMANAGER_H