60 lines
No EOL
2.1 KiB
C++
60 lines
No EOL
2.1 KiB
C++
#ifndef _H_RESOURCEMANAGER_H
|
|
#define _H_RESOURCEMANAGER_H
|
|
|
|
#include <unordered_map>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "utility/xmlloader.h"
|
|
#include <cassert>
|
|
|
|
class Sprite;
|
|
class SpriteAtlas;
|
|
class Shader;
|
|
class Weapon;
|
|
class Script;
|
|
class AnimationSet;
|
|
class AIScript;
|
|
class WeaponScript;
|
|
class TileSet;
|
|
class SpriteComponent;
|
|
|
|
class ResourceManager
|
|
{
|
|
public:
|
|
ResourceManager() :
|
|
xmlLoader(std::make_shared<XMLLoader>())
|
|
{
|
|
xmlLoader->loadWeapons("weapons");
|
|
xmlLoader->loadScenes("scenes");
|
|
xmlLoader->loadAnimations("animations");
|
|
};
|
|
|
|
std::shared_ptr<SpriteAtlas> loadSpriteAtlas (const std::string& path, float frameSize, bool isDirectional = false);
|
|
std::shared_ptr<Sprite> loadSpriteStatic (const std::string& path);
|
|
std::shared_ptr<AIScript> loadAIScript (const std::string& path);
|
|
std::shared_ptr<WeaponScript> loadWeaponScript (const std::string& path);
|
|
std::shared_ptr<TileSet> loadTileSet (const std::string& path, float frameSize);
|
|
|
|
std::shared_ptr<Shader> loadShader (const std::string& name, const std::string& vertexPath, const std::string& fragPath);
|
|
std::shared_ptr<Weapon> loadWeapon (const std::string& name, std::shared_ptr<Shader> weaponShader, std::shared_ptr<Shader> bulletShader);
|
|
std::shared_ptr<SceneData> loadScene (const std::string& id);
|
|
std::shared_ptr<AnimationSet> loadAnimationSet(const std::string& name, int entityid = 0);
|
|
|
|
void clearResources();
|
|
|
|
private:
|
|
std::unordered_map<std::string, std::shared_ptr<Sprite>> sprites;
|
|
std::unordered_map<std::string, std::shared_ptr<Shader>> shaders;
|
|
std::unordered_map<std::string, std::shared_ptr<Weapon>> weapons;
|
|
std::unordered_map<std::string, std::shared_ptr<Script>> scripts;
|
|
std::unordered_map<std::string, std::shared_ptr<TileSet>> tileSets;
|
|
//std::unordered_map<std::string, std::shared_ptr<EntityData>> entityData;
|
|
//std::unordered_map<std::string, std::shared_ptr<SceneData>> scenes;
|
|
//std::unordered_map<std::string, std::shared_ptr<MapData>> maps;
|
|
//std::unordered_map<std::string, std::shared_ptr<TileType>> tiles;
|
|
|
|
std::shared_ptr<XMLLoader> xmlLoader;
|
|
};
|
|
|
|
#endif // _H_RESOURCEMANAGER_H
|