yupplemayham/Resources/shaders/GL_flat.frag

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167 B
GLSL

#version 330 core
in vec2 texCoord;
out vec4 FragColor;
uniform sampler2D sprite;
void main()
{
FragColor = texture(sprite, texCoord) * vec4(1.0, 0.8, 1.0, 1.0);
}