yupplemayham/Resources/shaders/GL_bubble.vert
2025-01-28 16:07:58 -05:00

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298 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 texCoord;
uniform mat4 MVP;
uniform mat4 model;
uniform mat4 projection;
uniform mat4 view;
void main()
{
texCoord = aTexCoord;
gl_Position = projection * view * model * vec4(aPos, 1.0);
}