11 lines
No EOL
167 B
GLSL
11 lines
No EOL
167 B
GLSL
#version 330 core
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in vec2 texCoord;
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out vec4 FragColor;
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uniform sampler2D sprite;
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void main()
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{
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FragColor = texture(sprite, texCoord) * vec4(1.0, 0.8, 1.0, 1.0);
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} |