yupplemayham/YuppleMayham/include/utility/resourcemanager.h
2025-04-10 16:12:46 -04:00

77 lines
2.9 KiB
C++

#ifndef _H_RESOURCEMANAGER_H
#define _H_RESOURCEMANAGER_H
#include <unordered_map>
#include <memory>
#include <string>
#include "sound/soundeffect.h"
#include "utility/xmlloader.h"
#include "graphics/shader.h"
#include "graphics/sprite.h"
#include "graphics/background.h"
#include <cassert>
class Weapon;
class Script;
class AnimationSet;
class AIScript;
class WeaponScript;
class SpriteComponent;
class ResourceManager
{
public:
ResourceManager() :
xmlLoader(std::make_shared<XMLLoader>())
{
xmlLoader->loadWeapons("weapons");
xmlLoader->loadAnimations("animations");
xmlLoader->loadTileSets("maps/tilesets");
xmlLoader->loadMaps("maps");
xmlLoader->loadScenes("scenes");
xmlLoader->loadSoundEffects("sounds");
shaders["__fallback__"] = std::make_unique<GenericShader>();
};
// Returns a NON-OWNING pointer to a sprite atlas
SpriteAtlas* loadSpriteAtlas (const std::string& path, float frameSize, bool isDirectional = false);
// Returns a NON-OWNING pointer to a static sprite
Sprite* loadSpriteStatic (const std::string& path);
// Returns a NON-OWNING pointer to a background
Background* loadBackground (const std::string& path);
const unsigned loadSoundEffect (const std::string& id);
std::unique_ptr<AIScript> loadAIScript (const std::string& path);
std::unique_ptr<WeaponScript> loadWeaponScript (const std::string& path);
std::unique_ptr<Weapon> loadWeapon (const std::string& name, const unsigned weaponShaderID, const unsigned bulletShaderID);
std::shared_ptr<AnimationSet> loadAnimationSet (const std::string& name, int entityid = 0);
const unsigned loadShader (const std::string& name, const std::string& vertexPath, const std::string& fragPath);
const SceneData* loadScene (const std::string& id);
const TileSetData* loadTileSet (const std::string& name);
// Returns a NON-OWNING pointer to a shader by ID
Shader* getShaderByID(unsigned int ID);
void clearResources();
~ResourceManager();
private:
std::unordered_map<std::string, std::unique_ptr<Shader>> shaders;
std::unordered_map<unsigned, Shader*> shaderIDs;
std::unordered_map<std::string, std::unique_ptr<SoundEffect>> sounds;
std::unordered_map<std::string, std::unique_ptr<Sprite>> sprites;
//std::unordered_map<std::string, std::unique_ptr<Weapon>> weapons;
//std::unordered_map<std::string, std::string> scripts;
std::unordered_map<std::string, std::unique_ptr<Background>> backgrounds;
std::unordered_map<std::string, std::shared_ptr<TileSetData>> tileSets;
//std::unordered_map<std::string, std::shared_ptr<EntityData>> entityData;
//std::unordered_map<std::string, std::shared_ptr<SceneData>> scenes;
//std::unordered_map<std::string, std::shared_ptr<MapData>> maps;
//std::unordered_map<std::string, std::shared_ptr<TileType>> tiles;
std::shared_ptr<XMLLoader> xmlLoader;
};
#endif // _H_RESOURCEMANAGER_H