yupplemayham/Resources/shaders/GL_player.frag
2024-06-21 16:59:06 -04:00

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149 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 pos;
in vec2 texPos;
uniform sampler2D sprite;
void main()
{
FragColor = texture(sprite, texPos);
}