yupplemayham/YuppleMayham/utility/resourcemanager.h
2024-06-21 16:59:06 -04:00

54 lines
No EOL
1.9 KiB
C++

#ifndef _H_RESOURCEMANAGER_H
#define _H_RESOURCEMANAGER_H
#include <unordered_map>
#include <memory>
#include <string>
#include "../utility/xmlloader.h"
#include <cassert>
class Sprite;
class Shader;
class Weapon;
class Script;
class TileSet;
class SpriteComponent;
class ResourceManager
{
public:
ResourceManager() :
xmlLoader(std::make_shared<XMLLoader>())
{
xmlLoader->loadWeapons("weapons");
xmlLoader->loadScenes("scenes");
};
std::shared_ptr<Sprite> loadSpriteAnimated(const std::string& path, float frameSize);
std::shared_ptr<Sprite> loadSpriteDirAnimated(const std::string& path, float frameSize);
std::shared_ptr<Sprite> loadSpriteStatic(const std::string& path);
std::shared_ptr<Script> loadScript(const std::string& path);
std::shared_ptr<TileSet> loadTileSet(const std::string& path, float frameSize);
std::shared_ptr<Shader> loadShader(const std::string& name, const std::string& vertexPath, const std::string& fragPath);
std::shared_ptr<Weapon> loadWeapon(const std::string& name, std::shared_ptr<Shader> weaponShader, std::shared_ptr<Shader> bulletShader);
std::shared_ptr<SceneData> loadScene(const std::string& id);
void clearResources();
private:
std::unordered_map<std::string, std::shared_ptr<Sprite>> sprites;
std::unordered_map<std::string, std::shared_ptr<Shader>> shaders;
std::unordered_map<std::string, std::shared_ptr<Weapon>> weapons;
std::unordered_map<std::string, std::shared_ptr<Script>> scripts;
std::unordered_map<std::string, std::shared_ptr<TileSet>> tileSets;
//std::unordered_map<std::string, std::shared_ptr<EntityData>> entityData;
//std::unordered_map<std::string, std::shared_ptr<SceneData>> scenes;
//std::unordered_map<std::string, std::shared_ptr<MapData>> maps;
//std::unordered_map<std::string, std::shared_ptr<TileType>> tiles;
std::shared_ptr<XMLLoader> xmlLoader;
};
#endif // _H_RESOURCEMANAGER_H