yupplemayham/Resources/shaders/triangle.vert
2024-06-21 16:59:06 -04:00

10 lines
135 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 pos;
void main()
{
pos = aPos;
gl_Position = vec4(aPos.xyz, 1.0);
}