yupplemayham/YuppleMayham/include/graphics/shader.h

40 lines
995 B
C++

#ifndef _H_SHADER_H
#define _H_SHADER_H
#include <thirdparty/glad/glad.h>
#include <fstream>
#include <string>
class Shader
{
protected:
bool compileAndLink(const char *vSource, const char *fSource);
std::string vertexPath;
std::string fragmentPath;
bool valid;
Shader();
public:
unsigned int ID;
Shader(const char* vertPath, const char* fragPath);
void use() { glUseProgram(ID); }
void setFloat(const std::string& name, float value);
void setFloatArray(const std::string & name, size_t count, const float* value);
void setIntArray(const std::string & name, size_t count, const int* value);
void setInt(const std::string& name, int value);
void setBool(const std::string& name, bool value);
void setVec2(const std::string& name, const float* value);
void setMatrix4f(const std::string& name, const float* value);
bool isValid() { return valid; }
virtual ~Shader();
};
class GenericShader : public Shader
{
public:
GenericShader() : Shader() {};
};
#endif // _H_SHADER_H