27 lines
734 B
C++
27 lines
734 B
C++
#ifndef _H_SHADER_H
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#define _H_SHADER_H
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#include <thirdparty/glad/glad.h>
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#include <fstream>
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#include <string>
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class Shader
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{
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private:
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public:
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unsigned int ID;
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Shader(const char* vertexPath, const char* fragmentPath);
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void use() { glUseProgram(ID); }
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void setFloat(const std::string& name, float value);
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void setFloatArray(const std::string & name, size_t count, const float* value);
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void setIntArray(const std::string & name, size_t count, const int* value);
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void setInt(const std::string& name, int value);
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void setBool(const std::string& name, bool value);
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void setVec2(const std::string& name, const float* value);
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void setMatrix4f(const std::string& name, const float* value);
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~Shader();
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};
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#endif // _H_SHADER_H
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