53 lines
No EOL
1 KiB
C++
53 lines
No EOL
1 KiB
C++
#ifndef _H_GLWINDOW_H
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#define _H_GLWINDOW_H
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#include <SDL_video.h>
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//#include <SDL_opengl.h>
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#include <glad/glad.h>
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class GLWindow
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{
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public:
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GLWindow(const char* windowName, int width, int height) :
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name(windowName),
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w(width),
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h(height) {};
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~GLWindow();
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bool Init();
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void swap() { SDL_GL_SwapWindow(window); }
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void makeCurrent() { SDL_GL_MakeCurrent(window, glContext); }
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unsigned width() const { return w; }
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unsigned height() const { return h; }
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SDL_Window* getWindow() const { return window; }
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const SDL_GLContext& getContext() const { return glContext; }
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private:
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SDL_Window* window = nullptr;
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SDL_GLContext glContext = NULL;
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unsigned w, h;
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const char* name;
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};
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bool GLWindow::Init()
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{
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window = SDL_CreateWindow(name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_OPENGL);
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if (!window)
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return false;
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glContext = SDL_GL_CreateContext(window);
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if (!glContext)
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return false;
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return true;
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}
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GLWindow::~GLWindow()
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{
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SDL_GL_DeleteContext(glContext);
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SDL_DestroyWindow(window);
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}
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#endif // _H_GLWINDOW_H
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