#version 330 core out vec4 FragColor; in vec2 texCoord; uniform sampler2D tileTexture; void main() { FragColor = texture(tileTexture, texCoord); //FragColor = vec4(mod(tileindex / float(tilesperrow), 1.0), mod(tileindex / float(tilesperrow), 1.0), 0.0, 1.0); }