#ifndef _H_TEXTURE_H #define _H_TEXTURE_H class Texture { public: Texture() {} bool loadTexture(const char* imagePath); void bind(); const int getWidth() const { return textureWidth; } const int getHeight() const { return textureHeight; } ~Texture(); private: unsigned ID = 0; int textureWidth = 0; int textureHeight = 0; }; #endif