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2 commits

3 changed files with 14 additions and 13 deletions

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@ -4,7 +4,6 @@
#include <ft2build.h> #include <ft2build.h>
#include FT_FREETYPE_H #include FT_FREETYPE_H
#include <iostream>
#include <filesystem> #include <filesystem>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <map> #include <map>

View file

@ -4,11 +4,15 @@
#include "utility/raycaster.h" #include "utility/raycaster.h"
#include "utility/script.h" #include "utility/script.h"
#if _DEBUG
#else
#include <tracy/Tracy.hpp> #include <tracy/Tracy.hpp>
#endif
AI::AI(const std::shared_ptr<GameActor>& actor, const std::shared_ptr<Raycaster>& raycaster) AI::AI(const std::shared_ptr<GameActor>& actor, const std::shared_ptr<Raycaster>& raycaster)
: actor(actor), raycaster(raycaster), state(AIState::Idle), : state(AIState::Idle), raycaster(raycaster), actor(actor),
lastGCTime(std::chrono::high_resolution_clock::now()), GCTimeout(3) lastGCTime(std::chrono::high_resolution_clock::now()), GCTimeout(3)
{} {}

View file

@ -42,7 +42,7 @@ Text::Text()
if (!success) if (!success)
{ {
glGetShaderInfoLog(vertexID, 512, 0, log); glGetShaderInfoLog(vertexID, 512, 0, log);
std::cout << "ERROR::COMPILER VERTEX SHADER FAILED TO COMPILE: " << log << std::endl; LOG(ERROR, "ERROR::COMPILER VERTEX SHADER FAILED TO COMPILE: {}", log);
return; return;
} }
@ -54,7 +54,7 @@ Text::Text()
if (!success) if (!success)
{ {
glGetShaderInfoLog(fragID, 512, NULL, log); glGetShaderInfoLog(fragID, 512, NULL, log);
std::cout << "ERROR::COMPILER FRAGMENT SHADER FAILED TO COMPILE: " << log << std::endl; LOG(ERROR, "ERROR::COMPILER FRAGMENT SHADER FAILED TO COMPILE: {}", log);
return; return;
} }
@ -67,7 +67,7 @@ Text::Text()
if (!success) if (!success)
{ {
glGetProgramInfoLog(programID, 512, NULL, log); glGetProgramInfoLog(programID, 512, NULL, log);
std::cout << "ERROR::LINKER FAILED: " << log << std::endl; LOG(ERROR, "ERROR::LINKER FAILED: ", log);
return; return;
} }
@ -91,10 +91,8 @@ Text::Text()
bool Text::loadFonts(const std::string& font_folder) bool Text::loadFonts(const std::string& font_folder)
{ {
FT_Library ft; FT_Library ft;
if (FT_Init_FreeType(&ft)) if (FT_Init_FreeType(&ft)) {
{ ERROR_LOG("ERROR::FREETYPE Failed to init freetype library");
std::cout << "ERROR::FREETYPE Failed to init freetype library" << std::endl;
return false;
} }
// load every font in the fonts folder then create corresponding textures for each character of each font. // load every font in the fonts folder then create corresponding textures for each character of each font.
std::filesystem::path folder(font_folder); std::filesystem::path folder(font_folder);
@ -108,7 +106,7 @@ bool Text::loadFonts(const std::string& font_folder)
FT_Face face; FT_Face face;
if (FT_New_Face(ft, file.path().string().c_str(), 0, &face)) if (FT_New_Face(ft, file.path().string().c_str(), 0, &face))
{ {
std::cout << "ERROR::FREETYPE Failed to load font: " << file.path().string() << std::endl; LOG(ERROR, "ERROR::FREETYPE Failed to load font: {}", file.path().string());
continue; continue;
} }
FT_Set_Pixel_Sizes(face, 0, 48); FT_Set_Pixel_Sizes(face, 0, 48);
@ -120,7 +118,7 @@ bool Text::loadFonts(const std::string& font_folder)
{ {
if (FT_Load_Char(face, c, FT_LOAD_RENDER)) if (FT_Load_Char(face, c, FT_LOAD_RENDER))
{ {
std::cout << "ERROR::FREETYPE Failed to load glyph ( " << (char)c << " )" << std::endl; LOG(ERROR, "ERROR::FREETYPE Failed to load glyph ({})", (char)c);
continue; continue;
} }
unsigned int texture; unsigned int texture;
@ -144,7 +142,7 @@ bool Text::loadFonts(const std::string& font_folder)
texture, texture,
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows), glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top), glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
face->glyph->advance.x static_cast<unsigned int>(face->glyph->advance.x)
}; };
f.characters.emplace(std::pair<char, Font::Character>(c, character)); f.characters.emplace(std::pair<char, Font::Character>(c, character));
} }
@ -165,7 +163,7 @@ void Text::DrawText(
auto iterator = fonts.find(fontName); auto iterator = fonts.find(fontName);
if (iterator == fonts.end()) if (iterator == fonts.end())
{ {
std::cout << "ERROR: Font: " << fontName << " not found!" << std::endl; LOG(ERROR, "Font '{}' not found!", fontName);
return; return;
} }