|
|
e2c5462c38
|
Quicky hacky solution for blur timings. Not scalable, needs future refactoring
|
2025-02-26 14:33:26 -05:00 |
|
|
|
46838f2743
|
Postprocess work and hopefully improved memory handling. removing over used shared_ptr
|
2025-02-26 03:17:38 -05:00 |
|
|
|
5501a13488
|
Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue
|
2025-02-24 21:30:48 -05:00 |
|
|
|
95fa07b183
|
Changed the rendering system for layering and less shader switching. Noticable speed improvement
|
2025-01-30 22:17:38 -05:00 |
|
|
|
169cc6d617
|
Added more robust logging. Put garbage collection on 3 minute interval
|
2025-01-28 20:02:40 -05:00 |
|
|
|
868ec3eb56
|
optimization
|
2025-01-28 16:07:58 -05:00 |
|
|
|
0620990611
|
Added Tiled mapping support
|
2024-08-22 20:13:38 -04:00 |
|
|
|
846f85f1f6
|
Revamped animation system
Smoother reloading
Added idle atlas for player
|
2024-08-17 18:06:13 -04:00 |
|
Ethan Adams
|
3075a01b3d
|
Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
|
2024-06-22 23:01:50 -04:00 |
|