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e2c5462c38
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Quicky hacky solution for blur timings. Not scalable, needs future refactoring
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2025-02-26 14:33:26 -05:00 |
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46838f2743
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Postprocess work and hopefully improved memory handling. removing over used shared_ptr
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2025-02-26 03:17:38 -05:00 |
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868ec3eb56
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optimization
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2025-01-28 16:07:58 -05:00 |
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846f85f1f6
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Revamped animation system
Smoother reloading
Added idle atlas for player
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2024-08-17 18:06:13 -04:00 |
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Ethan Adams
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1f38730c96
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Added normal parameter for easier knockback implemention script-side
Moved scripts to more descriptive location
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2024-06-25 15:40:17 -04:00 |
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Ethan Adams
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3075a01b3d
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Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
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2024-06-22 23:01:50 -04:00 |
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