|
|
46838f2743
|
Postprocess work and hopefully improved memory handling. removing over used shared_ptr
|
2025-02-26 03:17:38 -05:00 |
|
|
|
f7f68e500b
|
Added tracy for debugging. further optimizations
|
2025-02-05 22:03:11 -05:00 |
|
|
|
95fa07b183
|
Changed the rendering system for layering and less shader switching. Noticable speed improvement
|
2025-01-30 22:17:38 -05:00 |
|
|
|
169cc6d617
|
Added more robust logging. Put garbage collection on 3 minute interval
|
2025-01-28 20:02:40 -05:00 |
|
|
|
b11a99b0d4
|
changed deltaTime to double
|
2025-01-28 18:52:54 -05:00 |
|
|
|
868ec3eb56
|
optimization
|
2025-01-28 16:07:58 -05:00 |
|
|
|
6ee1e08e2a
|
added an ammo indicator(for debug purposes)
|
2024-08-20 14:43:34 -04:00 |
|
Ethan Adams
|
90a843946a
|
Added cycle weapons command and the ability to hold more than one weapon.
|
2024-06-27 00:02:26 -04:00 |
|
Ethan Adams
|
7e7dfd97b7
|
Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
|
2024-06-22 00:08:59 -04:00 |
|
Ethan Adams
|
57289ca732
|
Add project files.
|
2024-06-21 16:59:06 -04:00 |
|