Commit graph

17 commits

Author SHA1 Message Date
961efc3b67 After a long hiatus, doing this major refactor is just not in the cards
right now
2025-05-31 11:47:31 -04:00
3437441feb Added readme and various comments and general cleanup 2025-04-17 11:30:11 -04:00
701ac3e151 improved support for different resolutions + general documentation and cleanup 2025-04-14 16:04:43 -04:00
93b0c0ea0d Added spatial sound effects, fixed a bunch of memory leaks 2025-04-04 13:34:27 -04:00
d3ad840169 Adjusted animation definition storage to be consistent 2025-04-02 19:33:13 -04:00
268e6d6ebf added backgrounds to empty space, updated event polling to be more responsive 2025-03-24 18:59:16 -04:00
294d75ff59 Moved to linux so depends aren't such a mess! Also decided to bundle the thirdparty glad.c library with the project. Debugging fonts added. General fixes and new GLM version 2025-03-19 22:11:37 -04:00
6e7bb8397f Switched to LuaJIT and made some other misc. changes 2025-02-28 19:39:50 -05:00
e2c5462c38 Quicky hacky solution for blur timings. Not scalable, needs future refactoring 2025-02-26 14:33:26 -05:00
46838f2743 Postprocess work and hopefully improved memory handling. removing over used shared_ptr 2025-02-26 03:17:38 -05:00
5501a13488 Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
169cc6d617 Added more robust logging. Put garbage collection on 3 minute interval 2025-01-28 20:02:40 -05:00
868ec3eb56 optimization 2025-01-28 16:07:58 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00