Commit graph

15 commits

Author SHA1 Message Date
c4b6c187db removed iostream from ftfont 2025-02-28 20:45:32 -05:00
6e7bb8397f Switched to LuaJIT and made some other misc. changes 2025-02-28 19:39:50 -05:00
e2c5462c38 Quicky hacky solution for blur timings. Not scalable, needs future refactoring 2025-02-26 14:33:26 -05:00
46838f2743 Postprocess work and hopefully improved memory handling. removing over used shared_ptr 2025-02-26 03:17:38 -05:00
5501a13488 Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
169cc6d617 Added more robust logging. Put garbage collection on 3 minute interval 2025-01-28 20:02:40 -05:00
b11a99b0d4 changed deltaTime to double 2025-01-28 18:52:54 -05:00
868ec3eb56 optimization 2025-01-28 16:07:58 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
90a843946a Added cycle weapons command and the ability to hold more than one weapon. 2024-06-27 00:02:26 -04:00
Ethan Adams
1f38730c96 Added normal parameter for easier knockback implemention script-side
Moved scripts to more descriptive location
2024-06-25 15:40:17 -04:00
Ethan Adams
cefcb3889b Added weapon scripting system, added shotgun as example. 2024-06-23 14:21:52 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00