Commit graph

14 commits

Author SHA1 Message Date
6ad1272d7d Adding some sound effects 2025-04-10 16:12:46 -04:00
93b0c0ea0d Added spatial sound effects, fixed a bunch of memory leaks 2025-04-04 13:34:27 -04:00
d3ad840169 Adjusted animation definition storage to be consistent 2025-04-02 19:33:13 -04:00
dccd19ac80 Removed overuse of polymorphisim 2025-03-31 17:23:33 -04:00
46838f2743 Postprocess work and hopefully improved memory handling. removing over used shared_ptr 2025-02-26 03:17:38 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
b11a99b0d4 changed deltaTime to double 2025-01-28 18:52:54 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
6ee1e08e2a added an ammo indicator(for debug purposes) 2024-08-20 14:43:34 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
90a843946a Added cycle weapons command and the ability to hold more than one weapon. 2024-06-27 00:02:26 -04:00
Ethan Adams
1f38730c96 Added normal parameter for easier knockback implemention script-side
Moved scripts to more descriptive location
2024-06-25 15:40:17 -04:00
Ethan Adams
cefcb3889b Added weapon scripting system, added shotgun as example. 2024-06-23 14:21:52 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00
Renamed from YuppleMayham/gameplay/weapons/weapon.h (Browse further)