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3437441feb
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Added readme and various comments and general cleanup
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2025-04-17 11:30:11 -04:00 |
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701ac3e151
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improved support for different resolutions + general documentation and cleanup
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2025-04-14 16:04:43 -04:00 |
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93b0c0ea0d
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Added spatial sound effects, fixed a bunch of memory leaks
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2025-04-04 13:34:27 -04:00 |
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1b6f5cff5b
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Added music player, next is the sound effects and loading music depending on the scene
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2025-03-28 11:30:07 -04:00 |
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268e6d6ebf
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added backgrounds to empty space, updated event polling to be more responsive
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2025-03-24 18:59:16 -04:00 |
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294d75ff59
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Moved to linux so depends aren't such a mess! Also decided to bundle the thirdparty glad.c library with the project. Debugging fonts added. General fixes and new GLM version
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2025-03-19 22:11:37 -04:00 |
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46838f2743
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Postprocess work and hopefully improved memory handling. removing over used shared_ptr
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2025-02-26 03:17:38 -05:00 |
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f7f68e500b
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Added tracy for debugging. further optimizations
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2025-02-05 22:03:11 -05:00 |
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95fa07b183
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Changed the rendering system for layering and less shader switching. Noticable speed improvement
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2025-01-30 22:17:38 -05:00 |
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169cc6d617
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Added more robust logging. Put garbage collection on 3 minute interval
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2025-01-28 20:02:40 -05:00 |
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b11a99b0d4
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changed deltaTime to double
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2025-01-28 18:52:54 -05:00 |
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868ec3eb56
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optimization
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2025-01-28 16:07:58 -05:00 |
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6ee1e08e2a
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added an ammo indicator(for debug purposes)
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2024-08-20 14:43:34 -04:00 |
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Ethan Adams
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90a843946a
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Added cycle weapons command and the ability to hold more than one weapon.
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2024-06-27 00:02:26 -04:00 |
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Ethan Adams
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7e7dfd97b7
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Removed UNIX (..) from headers
Cleaned up the weapon class
moved mousestate.h out of gameplay into utility
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2024-06-22 00:08:59 -04:00 |
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Ethan Adams
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57289ca732
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Add project files.
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2024-06-21 16:59:06 -04:00 |
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