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3437441feb
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Added readme and various comments and general cleanup
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2025-04-17 11:30:11 -04:00 |
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701ac3e151
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improved support for different resolutions + general documentation and cleanup
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2025-04-14 16:04:43 -04:00 |
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93b0c0ea0d
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Added spatial sound effects, fixed a bunch of memory leaks
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2025-04-04 13:34:27 -04:00 |
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d3ad840169
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Adjusted animation definition storage to be consistent
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2025-04-02 19:33:13 -04:00 |
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268e6d6ebf
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added backgrounds to empty space, updated event polling to be more responsive
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2025-03-24 18:59:16 -04:00 |
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294d75ff59
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Moved to linux so depends aren't such a mess! Also decided to bundle the thirdparty glad.c library with the project. Debugging fonts added. General fixes and new GLM version
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2025-03-19 22:11:37 -04:00 |
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6e7bb8397f
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Switched to LuaJIT and made some other misc. changes
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2025-02-28 19:39:50 -05:00 |
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e2c5462c38
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Quicky hacky solution for blur timings. Not scalable, needs future refactoring
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2025-02-26 14:33:26 -05:00 |
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46838f2743
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Postprocess work and hopefully improved memory handling. removing over used shared_ptr
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2025-02-26 03:17:38 -05:00 |
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5501a13488
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Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue
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2025-02-24 21:30:48 -05:00 |
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95fa07b183
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Changed the rendering system for layering and less shader switching. Noticable speed improvement
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2025-01-30 22:17:38 -05:00 |
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169cc6d617
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Added more robust logging. Put garbage collection on 3 minute interval
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2025-01-28 20:02:40 -05:00 |
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868ec3eb56
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optimization
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2025-01-28 16:07:58 -05:00 |
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0620990611
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Added Tiled mapping support
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2024-08-22 20:13:38 -04:00 |
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846f85f1f6
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Revamped animation system
Smoother reloading
Added idle atlas for player
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2024-08-17 18:06:13 -04:00 |
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Ethan Adams
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3075a01b3d
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Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
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2024-06-22 23:01:50 -04:00 |
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