Commit graph

14 commits

Author SHA1 Message Date
961efc3b67 After a long hiatus, doing this major refactor is just not in the cards
right now
2025-05-31 11:47:31 -04:00
43bbc9e21d Preload scripts on boot and grab by ID for less file io operations + general cleanup 2025-04-22 13:37:50 -04:00
6ad1272d7d Adding some sound effects 2025-04-10 16:12:46 -04:00
93b0c0ea0d Added spatial sound effects, fixed a bunch of memory leaks 2025-04-04 13:34:27 -04:00
d3ad840169 Adjusted animation definition storage to be consistent 2025-04-02 19:33:13 -04:00
268e6d6ebf added backgrounds to empty space, updated event polling to be more responsive 2025-03-24 18:59:16 -04:00
6e7bb8397f Switched to LuaJIT and made some other misc. changes 2025-02-28 19:39:50 -05:00
5501a13488 Added framebuffers for world and hud for postprocessing. Also fixed a nagging NDC issue 2025-02-24 21:30:48 -05:00
95fa07b183 Changed the rendering system for layering and less shader switching. Noticable speed improvement 2025-01-30 22:17:38 -05:00
868ec3eb56 optimization 2025-01-28 16:07:58 -05:00
0620990611 Added Tiled mapping support 2024-08-22 20:13:38 -04:00
846f85f1f6 Revamped animation system
Smoother reloading
Added idle atlas for player
2024-08-17 18:06:13 -04:00
Ethan Adams
cefcb3889b Added weapon scripting system, added shotgun as example. 2024-06-23 14:21:52 -04:00
Ethan Adams
3075a01b3d Sorted header files under include
made Script base class for AIScript and eventually WeaponScript
2024-06-22 23:01:50 -04:00
Renamed from YuppleMayham/utility/resourcemanager.h (Browse further)