diff --git a/YuppleMayham/CMakeLists.txt b/YuppleMayham/CMakeLists.txt index cfb9ab1..818b00e 100644 --- a/YuppleMayham/CMakeLists.txt +++ b/YuppleMayham/CMakeLists.txt @@ -5,7 +5,7 @@ find_package(SDL2 REQUIRED) find_package(SDL2_IMAGE REQUIRED) -include_directories(SYSTEM "${PROJECT_SOURCE_DIR}/YuppleMayham") +include_directories(SYSTEM "${PROJECT_SOURCE_DIR}/YuppleMayham/include") include_directories(SYSTEM "c:/sdks/glad/include") include_directories(SYSTEM "c:/sdks/tinyxml2-10.0.0/debug/include") include_directories(SYSTEM "c:/sdks/glm") @@ -16,13 +16,58 @@ link_directories(SYSTEM "C:/sdks/freetype-2.13.2/objs") link_directories(SYSTEM "c:/sdks/tinyxml2-10.0.0/debug/lib") link_directories(SYSTEM "c:/sdks/lua-5.4.6/lib") -include_directories(${PROJECT_SOURCE_DIR}/YupplyMayham/gameplay) -include_directories(${PROJECT_SOURCE_DIR}/YupplyMayham/graphics) -include_directories(${PROJECT_SOURCE_DIR}/YupplyMayham/gameplay/weapons) -include_directories(${PROJECT_SOURCE_DIR}/YupplyMayham) +include_directories("${PROJECT_SOURCE_DIR}/YuppleMayham/include") # Add source to this project's executable. -add_executable (YuppleMayham "src/main.cpp" "c:/sdks/glad/src/glad.c" "graphics/glwindow.h" "src/graphics/sprite.cpp" "src/graphics/mesh.cpp" "src/gameplay/entity.cpp" "src/gameplay/gameactor.cpp" "src/graphics/shader.cpp" "src/util.cpp" "gameplay/camera.h" "src/gameplay/camera.cpp" "src/utility/command.cpp" "src/gameplay/input.cpp" "utility/mousestate.h" "src/gameplay/weapons/bullet.cpp" "gameplay/weapons/bulletmanager.h" "src/gameplay/weapons/bulletmanager.cpp" "src/gameplay/scene.cpp" "gameplay/scene.h" "graphics/tile.h" "graphics/texture.h" "src/graphics/texture.cpp" "src/graphics/tile.cpp" "graphics/tiletype.h" "utility/resourcemanager.h" "src/utility/resourcemanager.cpp" "utility/xmlloader.h" "src/utility/xmlloader.cpp" "gameplay/game.h" "src/gameplay/game.cpp" "src/graphics/instancedraw.cpp" "gameplay/map.h" "src/gameplay/map.cpp" "src/gameplay/weapons/weapon.cpp" "gameplay/physics.h" "src/gameplay/physics.cpp" "utility/events.h" "utility/debugdraw.h" "src/utility/debugdraw.cpp" "utility/script.h" "src/utility/script.cpp" "gameplay/ai.h" "utility/raycaster.h" "src/gameplay/ai.cpp" "utility/ftfont.h" "src/utility/ftfont.cpp" "utility/direction.h") +add_executable (YuppleMayham + "src/main.cpp" + "c:/sdks/glad/src/glad.c" + "src/graphics/sprite.cpp" + "src/graphics/mesh.cpp" + "src/gameplay/entity.cpp" + "src/gameplay/gameactor.cpp" + "src/graphics/shader.cpp" + "src/util.cpp" + "src/gameplay/camera.cpp" + "src/utility/command.cpp" + "src/gameplay/input.cpp" + "src/gameplay/weapons/bullet.cpp" + "src/gameplay/weapons/bulletmanager.cpp" + "src/gameplay/scene.cpp" + "src/graphics/texture.cpp" + "src/graphics/tile.cpp" + "src/utility/resourcemanager.cpp" + "src/utility/xmlloader.cpp" + "src/gameplay/game.cpp" + "src/graphics/instancedraw.cpp" + "src/gameplay/map.cpp" + "src/gameplay/weapons/weapon.cpp" + "src/gameplay/physics.cpp" + "src/utility/debugdraw.cpp" + "src/utility/script.cpp" + "src/gameplay/ai.cpp" + "src/utility/ftfont.cpp" + "include/graphics/glwindow.h" + "include/gameplay/camera.h" + "include/utility/mousestate.h" + "include/gameplay/weapons/bulletmanager.h" + "include/gameplay/scene.h" + "include/graphics/tile.h" + "include/graphics/texture.h" + "include/graphics/tiletype.h" + "include/utility/resourcemanager.h" + "include/utility/xmlloader.h" + "include/gameplay/game.h" + "include/gameplay/map.h" + "include/gameplay/physics.h" + "include/utility/events.h" + "include/utility/debugdraw.h" + "include/utility/script.h" + "include/gameplay/ai.h" + "include/utility/raycaster.h" + "include/utility/ftfont.h" + "include/utility/direction.h" +) add_custom_command(TARGET YuppleMayham PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Resources/ $) diff --git a/YuppleMayham/gameplay/ai.h b/YuppleMayham/include/gameplay/ai.h similarity index 82% rename from YuppleMayham/gameplay/ai.h rename to YuppleMayham/include/gameplay/ai.h index 4712010..ac04ff7 100644 --- a/YuppleMayham/gameplay/ai.h +++ b/YuppleMayham/include/gameplay/ai.h @@ -6,7 +6,7 @@ class GameActor; class Raycaster; -class Script; +class AIScript; enum class AIState { Idle, @@ -20,7 +20,7 @@ public: void update(); void setTarget(const std::shared_ptr& target) { this->target = target; } - void attachBehaviourScript(const std::shared_ptr