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@ -21,6 +21,7 @@ void Entity::setRotation(const float& rotation)
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void Entity::setLocalPosition(const glm::vec3& localPosition)
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void Entity::setLocalPosition(const glm::vec3& localPosition)
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{
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{
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this->localPosition = localPosition;
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this->localPosition = localPosition;
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}
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}
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void Entity::setRotatable(bool rotatable)
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void Entity::setRotatable(bool rotatable)
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